Who is cave johnsons secretary
Shortly after regaining control of the facility from Wheatley , GLaDOS thanks Chell for helping her rediscover human emotions - and the location in her network of the source of those emotions: Caroline's personality segment.
GLaDOS claims to have summarily deleted what remains of Caroline; afterwards, she displays a marked shift in mood, apparently reverting to her prior conscience-free state. Despite this, however, GLaDOS ultimately decides to grant Chell her freedom without harming her - although she claims this is merely because her attempts to kill Chell have been so troublesome. In the game's ending song, " Want You Gone ", she expresses mixed feelings about Chell's departure and at one point sings the line, "now little Caroline is in here too", raising the possibility that she may have lied about deleting Caroline.
During the cooperative campaign, which takes place after the single-player game, GLaDOS shows little sign of conscience. She does not hesitate to destroy sentient robots, actively encourages them to betray one another, and speaks disparagingly of humans throughout.
Near the end of the campaign, however, she begins showing noticeable signs of emotion again. In a hidden room overlooking the first test chamber in the 7th chapter, "The Reunion," a portrait can be found depicting CEO Cave Johnson with Caroline beside him. She has long brown hair and wears a white dress. Little is known about Caroline's personality; she has only a few lines in Portal 2 , all of which are very short. She seems to have been a loyal and enthusiastic assistant to Johnson.
GLaDOS' comments when accessing Caroline's memories suggest that she admired his passion, determination, and aggressiveness, as well as his willingness to openly express these qualities. Johnson, in return, expressed great respect for Caroline, praising her dedication, reliability and overall competence. Float Left Float Right. Cancel Insert. Go to Link Unlink Change. Cancel Create Link. Disable this feature for this session.
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Cave Johnson was an eccentric but highly motivated man. He is said to have learned to "trust his gut," and to think in terms of "the big picture" without regard for details. He apparently had a poor personal understanding of science, but he understood people. Johnson was extroverted, enthusiastic, and opinionated. He seems to have been very energetic, perhaps even impulsive, and considered his life an adventure he was happy to be on.
He was born a salesman, a leader. People trusted him, even when his plans were clearly dangerous. He used his warm, homespun delivery to put people at ease. However, he appeared to be spoiled and refused to oblige to others' instructions.
He was not particularly ethical, and he did not seem to accept the responsibility that came with his power: Many of his company's initiatives were dangerous and ill-conceived, but he was evidently unconcerned or oblivious to their ramifications.
The results of the Aperture Science Collaborative Disposition Test tell that Johnson does not see crises - only challenging opportunities "challengitunities" he chooses to scale like mountains, that he is a can-do, shoot-from-the-hip, silver-tongued self-starter, and a good match for any cooperative test partner, providing they shut up and listen.
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Explore Wikis Community Central. Register Don't have an account? Cave Johnson. View source. History Talk Do you like this video? Posthumously, Johnson's prerecorded messages were still issued over the PA system in Aperture, primarily to mark trivial events, such as telling employees to resume working.
This practice continued into the later stages of GLaDOS' development, but apparently ended after her takeover of the facility. In Portal , Johnson is only referred to once in the game, in a graffiti by Doug Rattmann found in Test Chamber 17 , simply as cjohnson followed by tier3 scribbled on a wall, which appeared to be an administrator login and password for ApertureScience.
Above can be found three images of men in suits with their heads masked by a Weighted Companion Cube. The bottom-left one, based on a painted portrait of Sam Rayburn , has the words "Our Founder" under it and the letters "R. In Portal 2 , Johnson appears to be deceased, with only his automated pre-recorded voice messages playing to guide Chell through the forgotten bowels of the facility. In the Perpetual Testing Initiative , which takes place in an alternate timeline in which he did not die of moon rock poisoning, Cave Johnson wants to lessen Aperture's spending to avoid bankruptcy.
In order to do so, he establishes the Extra-Earth Outsourcing Initiative. Instead of having Test Chambers built in our own dimension, known as Earth One, the plans are sent to versions of Aperture Science in other dimensions within the multiverse, and these alternate Apertures will then build the Test Chambers. Along with a different version of Aperture Science, come different versions of Cave Johnson.
Cave Johnson is said to have learned to trust his gut. A big picture thinker, he did not expand on details. He apparently did not really know how science works, but he knew how people "work". He was used to getting what he wants. He was extroverted, enthusiastic and opinionated. He seems to have been very energetic, perhaps even impulsive, and considered that life is an adventure he was happy to be on. He was born a salesman, a leader, an evangelist. People trusted him, even when his plans were clearly dangerous.
He used his warm, homespun delivery to put people at ease. He did not seem to accept the responsibility that comes with his power. Either he did not see or chose not to see the ramifications of his actions and experiments.
The results of the Aperture Science Collaborative Disposition Test tell that Johnson does not see crises - only challenging opportunities "challengitunities" he chooses to scale like mountains, that he is a can-do, shoot-from-the-hip, silver-tongued self-starter, and a good match for any cooperative test partner, providing they shut up and listen.
Originally, Cave Johnson was to be the game's primary antagonist, talking about every chamber entered by the early protagonist Mel , while GLaDOS had only cameo appearances.
As the game progressed, Cave would begin to realize how much humanity he had lost. The rest of the story would be the tale of Cave trying to become a robot and leading a robot uprising. The bots and Cave would gain power. Eventually, they would put the player on trial for having committed war crimes against their brothers-in-arms, the robots turrets, which the player would inevitably have abused in the course of the game.
However, this was abandoned due to lack of resources.
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