Should i buy vayne or xerath




















The stats provided here clarify some important Vayne against Xerath counter statistics that may help us interpret the differences between this set of champions.

Vayne often has a slightly larger longest killing spree than her enemy,opponent,foe,counter,matchup does. Typically, she takes more damage than Xerath. This typically indicates differing health capacities; however, it can also show that the champ with higher HP has less mobility and thus is not able to flee from additional harm when poked or engaged.

Vayne commonly earns many more minion kills than Xerath. Champs who on average don't acquire a lot of minion kills usually don't have to have much CS to be effective. They are able to scale easily off of their abilities alone. Although, champs with large amounts of CS, such as ADCs, typically must have a lot of gold to be effective.

In either case, work to outperform the averages displayed here to do well. If you want to get Vayne x Xerath tips and counter builds for a a particular player tier, please select one from the selection menu displayed above. If viewing for the first time, the statistics and guides given are calculated using every round completed with these champs. MOBA Champion. Braum has great peeling and defensive properties for keeping his ADC safe in teamfights, but this translates very poorly into laning phase strength where he's just a low-CC melee support with no damage, no way to fight back against poke, and not particularly safe from getting engaged on, so rather abusable in pretty much any matchup.

Fortunately he's very tanky to make up for it so not particularly easy to kill, and Unbreakable can often save his ADC's life in fights too, but overall he's the weakest laning support in the game. Engage is the best way to deal with him but he has the option of taking Aftershock to instantly proc with Terrify if he ever gets engaged on so he gets very high resistances on top of CCing one of his attackers for a high duration, so unless he can be CC chained or caught off guard with cooldowns he's not particularly vulnerable.

Additionally at level 6 he becomes very strong in all-ins where he has the opportunity to jump in with Crowstorm and can find creative ways to force a fight by surprise and catch people out, making him a threat you always have to be particularly cautious of. Janna can either max Zephyr to prioritise trading and controlling the lane, or Eye Of The Storm to prioritize keeping herself and her ADC safe while still offering some extra damage through the AD and having reasonable poke in her unmaxed Zephyr.

She's weak in all-ins but is also great at protecting herself and her ADC from all-ins in many matchups, making her an overall decent support while still being slightly on the weaker side, though vulnerable to supports with longer range poke and supports who can engage without being affected by her Howling Gale. Mantra -empowered Inner Flame is probably the strongest poke spell you'll find on bot lane which does massive damage and is very easy to hit, but Mantra has a long cooldown and Inner Flame on its own is rather short ranged while still doing decent damage and making it easy to shove and control waves.

The greatest thing that Leona offers is easy engage onto vulnerable short range targets, since her Zenith Blade travels through minions which is a feature most engage champions lack on their engage tools. However it's also quite short ranged which is a big disadvantage over them and her all-ins are not as strong as other engage champions, so while she has an easy time forcing fights to extend her lead in good matchups, she doesn't necessarily have a great deal of good matchups, so is best paired with a strong laning ADC and works best when picked against weak laners.

Lulu has the ability to massively buff her ADC's damage mid-late game as well as offering great anti-burst protection and works best paired with hypercarries, so given her scaling it's not surprising that her laning phase isn't that great. She does pack a lot of damage however, so she can definitely act as a bit of a lane bully in winning matchups, but she needs to get in close range to use it and can easily get blown up in many matchups. Whether maxing Lucent Singularity to focus on poke or Prismatic Barrier to shield massive amounts of damage for her ADC, Lux brings a lot of damage to the lane either way, and brings both pressure and kill potential, using her long range poke to wear enemies down coupled with her long range snare enabling her to burst down low enemy laners.

However to get the most damage out of her kit she has to get in auto-attack range to proc Illumination , without which she misses out on a lot of damage especially if she maxes Prismatic Barrier , which opens up room for enemy laners to try and punish her either by trading back or engaging on her.

Black Shield makes Morgana a hard counter to most of the CC reliant supports, but the rest of her kit is also strong enough that she generally performs quite well into enchanters too. With Dark Binding and Tormented Shadow she can inflict a great deal of poke damage, and with Dark Binding scaling up to 3 seconds of CC she has very high pick potential, especially after level 6 when she can follow it up with Soul Shackles for a longer lock-down.

In general Soul Shackles can make her a large threat in all-ins since she can Black Shield herself to make sure she can't be CC'd so she can complete the channel, and if she uses it before Dark Binding she can guarantee a very high lockdown period onto a target she stuns. The only supports that can reliably beat her are lane dominant mage supports, but she isn't an awful pick into these either since her Black Shield at worst can act as a regular shield and can also be used to counter any CC these champions commonly have.

Nami brings a perfect balance of poke and healing as she improves both when ranking up her Ebb and Flow , and can frequently both poke and heal her or her ADC with one cast, making it easy to keep her and her ADC topped up and healthy while also applying pressure in the matchup. Her all-ins however are generally not all that great, hinging massively on her ability to land her slow moving Aqua Prison. When she does hit it she's rewarded greatly with a decent CC duration which can turn around many fights.

But when she doesn't her contribution to fights isn't great and even with her heal she's still quite squishy and vulnerable. She scales decently into mid-game though and is a wonderful asset for helping her ADC minimize their losses in lane while also doing a great job of bullying weaker matchups.

Additionally the fact that she does have options to force and win all-ins through her CC is something that gives her an edge in many matchups that other enchanters don't have. Nautilus has gone through long periods of weakness in the support role, but currently at the time of writing this he is probably the strongest all-in support, bringing a heavy mix of high tankiness, decent damage and long range, very easy to land engage.

However he has no poke and can't engage through minions, so in matchups where he has no prio and can be punished for walking up to fish for hooks he won't be able to contribute much and is vulnerable to poke. When in winning matchups though his ease at engaging makes him very scary to face and can generate very large gold leads.

He doesn't quite have the damage to one-shot a carry unless extremely fed, but coupled with his ADC's damage it makes it rather easy to bring a target below the execution threshold for Death from Below , making him great at snowballing especially given the fact that any targets executed by Death from Below give full kill gold to both Pyke and the ADC, causing winning matchups to generate more gold for the duo as a whole than they would for any other duo.

His high mobility and sustain also make it extremely hard to punish him except if he can be CC locked and burst down, making it hard to generate leads from him when he fails at making a play, while not being as forgiving for the enemy bot lane when he succeeds.

Being a scaling support, Rakan's laning phase is rather weak. His engage is hard to land, doesn't do much damage and he isn't particularly tanky to actually win the fights he engages. He has some poke but it doesn't do much damage, and some sustain but it's not on demand and isn't that strong.

Sort of a jack of all trades that's weak enough in all aspects that he'll be outshined by most supports in lane. At level 6 his engages become a little stronger as he can more consistently land Grand Entrance and also gets to charm one other target on top of that, but still isn't great engage compared to other engage supports.

He does have special synergy with Xayah 's Deadly Plumage in lane that makes his all-ins a lot stronger than they are with any other ADC, but still overall on the weaker side of engage supports. Sona eventually ramps up to being one of the strongest lategame champions in the game even compared to non-supports, so naturally her laning phase suffers to compensate. First and foremost she's the second squishiest champion in the game besides Yuumi but doesn't get to go untargetable to make up for it, making her the most easily killable support to play in laning phase.

However she does bring decent poke and some healing and shielding for both herself and her ADC, causing her to have an easy time into enchanters and other weak laners who can't punish her in all-ins and allow her to scale and keep herself and her ADC topped up with sustain. However her aforementioned squishiness makes her very weak into stronger laners with either high damage or good engage who can punish her lack of defensive stats.

Soraka is the queen of healing in League of Legends, providing unparalleled levels of healing through Astral Infusion alone while also having a large global AoE heal in Wish to boot. Unfortunately this healing comes at the cost of her own HP and her own self-sustain is quite low and dependant on harassing enemies with Starcall , leaving a lot of room to punish her.

When in winnable matchups she has the option of maxing or putting some early points into Starcall in order to have higher poke in lane, but it's still quite short ranged and doesn't do all that much damage, leaving her still quite an underwhelming laner. Kench doesn't have a great time into the majority of the support roster, but he actually does quite well into most melee supports.

As these supports are mostly engage focused Devour is an invaluable tool for keeping his ADC safe, but additionally Tahm Kench has a ton of damage when he can Devour an enemy champion, but has a hard time stacking it against ranged champions.

Against melees on the other hand, this isn't a problem and he's much more capable of utilizing the full extent of his kit, and Thick Skin makes him incredibly tanky to the point where he isn't scared of letting himself be engaged on.

So with this in mind he can certainly be quite strong in lane, but when looking at his performance on bot lane as a whole and not just against the champions he counters, his laning phase suffers quite a bit from his incapability of dealing with champions that outrange him. Taric is the only melee pure enchanter in the game, every one of his spells except Dazzle being defensive to protect his allies, which makes him great at protecting, but very bad at fighting enemy champions considering he lacks the range that other already weak laning enchanters would have to their advantage.

He doesn't fair as badly into melee matchups since, similarly to Tahm Kench, he gets a lot of damage from his passive which he can't easily apply to ranged champions but can easily use on melees. However while this makes many melee matchups more bearable than ranged matchups, he still tends to not do very well into most of them.

Thresh combines the engage and pick potential of a melee champion with the trading pressure of a ranged champion. With Flay 's passive combined with its active, Thresh packs a lot of damage in just one spell rank, and will often put a few early points into it to maximize his early damage.

In winning matchups he can easily walk up to Flay an enemy towards him even through minions knowing he can win the trade. Flay is also great defensively and can block many champions' engage tools. Additionally, the aptly named Death Sentence often spells disaster for targets caught by it as it stuns and pulls the victim closer to Thresh and his ally over 1. Its range makes it hard to cope with Thresh in losing matchups and exerts a lot of pressure over the opponents in lane knowing they can't get too close to farm while Death Sentence is up.

But while he shares many characteristics with melee supports and is a great deal tankier than enchanters and mages, he's still notably squishier than the average melee support and has a harder time surviving all-ins and being caught by CC in even or bad matchups. Vel'Koz provides some of the longer range poke of all the mage supports, with experienced Vel'Koz players also being able to easily land poke on targets hiding behind minions due to the way Plasma Fission works, making it hard to avoid the pressure Vel'Koz exerts over a lane.

He also brings long range massive AoE damage in Life Form Disintegration Ray after level 6 which makes it hard to ignore him in fights, while his range also makes him a hard target to get to. He also has a displacement CC in Tectonic Disruption to keep himself safe with, covering all his bases and making sure there's no easy way to deal with him in lane.

Xerath is the most oppressive mage support in lane despite not being too popular in the role. Neither of his two poke spells are hindered by minions meaning there's no way to avoid his poke except by dodging it, and since in the support role he doesn't have to move into a vulnerable position to last-hit there's not much room to fight back unless he's comfortable enough to step up because he thinks he'd win the fight.

As far as mage supports go though he's probably the most vulnerable. He does have CC in Shocking Orb but it's not a displacement, is single-target, has a short duration at short distances such as when the engage has already happened, and while his poke is the most oppressive of any other mage support he also has the least immediate burst of any mage support so there's generally very little risk in engaging on him in even or close to even circumstances as he won't blow up one or two people at a time like Zyra or Brand could.

This makes long range engage supports a lot more effective at dealing with him than they are against other mages. Which is not to say that they beat him, since in a vacuum Xerath should basically win lane against any support except for maybe Pyke , just that they fare better against him than they do against other mage supports despite Xerath being the strongest laner of them as a whole.

Yuumi is extremely squishy and as such has to spend the vast majority of her time attached to her ADC in order to not get constantly caught out. She provides a lot of healing and poke while attached but while it gives her an amazing late-game, for laning phase it doesn't quite make up for the lane being a 1v2 most of the time as she lacks lane presence, both literally and figuratively.

She fares worst against engage supports who can both force her to detach less for fear of getting CC'd and blown up in an instant and also abuse the fact that her lane partner is sort of 1v2 and easy to engage on most of the time, but tends to perform quite well into other enchanters or weak laning supports who can't abuse her lack of lane presence, and also can't abuse her as hard when she's detached which allows her to detach more often and have more lane presence than she would in tougher matchups.

Zilean is similar to Karma in that he acts as a sort of mix between an enchanter and a mage, though I would personally say he leans far more onto the enchanter side, and it shows in his laning strength, or lack thereof.

Like Karma he has rather high damage poke in the form of Time Bomb which also provides an AoE stun as well as doubling its damage if he resets its cooldown with Rewind and lands it twice.

The issue is that it's very hard to lane compared to Inner Flame or other poke supports' abilities, and to obtain its full benefits he needs to manage to land it not just once but twice within a 3 second period. When successful he's very highly rewarded, but otherwise he's rather underwhelming. He can make it much easier for himself to land a double Time Bomb by casting Time Warp on his intended target, but this has a rather short range which leaves him open to retaliation.

This means that when facing weak lanes he's more likely to be able to walk up to cast Time Warp for easy double Time Bomb s, but in harder matchups where he can't walk up to cast Time Warp without being punished he won't have anywhere near the same level of poke and overall lane presence, leaving a rather large gap between his highs and his lows in laning phase. Following and finishing the mildly amusing trend of most mage supports being located towards the very end of the alphabet, Zyra is just as lane dominant as the other mage supports, providing very high lane presence with her poke and burst, though compared to other mage supports she sacrifices a little bit of poke to make up for her high CC in her AoE knockup on Stranglethorns , and her high DPS in Rampant Growth and Garden of Thorns.

Her poke is also significantly on the shorter range which leaves her slightly more vulnerable to low range engage supports, while in winning matchups not being as much of a problem against long range hook-based engage champions who need to path around minions to find her and leave themselves open to eating up one of her combos, but limiting her ability to poke in losing matchups where she has to stay far away from the minion wave and can't poke without also being at risk of getting engaged on.

However she's very strong in all-ins where she can get her full combo out thanks to the DPS she gets out of her plants, especially when buffed by Stranglethorns , and also her combined seconds of CC that prevents the targets from escaping the DPS coming from her plants, making engaging on her a scary prospect if her enemies can't burst her down before she has time to get her full spell rotation out, as while they may very well be able to kill her there's also a good chance that with the help of her ADC she'll take 1 or 2 of them down with her.

It's a complicated subject since there are some champion synergies that need to be accounted for, but generally a duo's strength will be the sum of their parts. So a high threat ADC with a high threat support would be a high threat bot lane, but a high threat ADC with a low threat support would be a medium threat bot lane, and a medium threat ADC with a high threat support would be a medium-high threat bot lane, somewhere in between; but of course it's all relative so sometimes a medium-high or even just a medium threat duo can be incredibly oppressive towards low-threat bot lanes, depending on the particular matchup.

Meanwhile Caitlyn and Bard are both long range, trade heavy bot laners who suck at all-ins but are hard to engage on without engage spells like Death Sentence or Zenith Blade. While Janna-Kai'Sa isn't a particularly bad bot lane into low-medium range trade-focused champions and there are worse bot lanes for dealing with all-ins too, they're awful into a trade-focused medium-high threat bot lane like Caitlyn-Bard as they lack the tools to deal with them, they can't win trades since they get outranged so hard so their only way to fight back is through all-ins, but while they would win an all-in if they could actually force one, neither of them actually has the tools to force said all-in against this matchup.

Give Kai'Sa a Thresh instead and they could heavily threaten the Caitlyn-Bard lane and force them to play more respectfully, but instead her support is Janna, bringing their overall threat level down to a point where they pose no threat at all to the Caitlyn-Bard lane. The result is Kai'Sa-Janna get their waves shoved in under tower repeatedly, and while they do get a few Rengar ganks to help them out, some counterganks and outplays from the opposing team leave them stuck in their complicated scenario, resulting in their tower falling at 9 minutes and being over 20 CS behind from all the CS lost to tower.

But the onslaught doesn't end there. Caitlyn-Bard rotates to top lane and Kai'Sa-Janna have to follow them since they stand a better chance of defending the 4 platings tower than top lane Kennen does 1v2. Collect 1 eyeball per champion takedown. Ravenous Hunter Omnivamp : 1. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Item Haste affects all items with cooldowns. Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

Vayne vs Xerath Starting Items Cull Health Potion Warding Totem Trinket 0. Vayne vs Xerath boots Berserker's Greaves Phantom Dancer Blade of the Ruined King Teleport Cooldown: - levels 1 - 18 seconds.

Vayne vs Xerath Skills Order. With this information you can get an idea about when this champion performs better during the game. Damages This graphic breaks down the different types of damages this champion generally deals. Vayne vs Xerath Core Items This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

Immortal Shieldbow Vayne vs Xerath Boots List This statistic shows you a list of the most frequent boots that players buy for this champion. Berserker's Greaves Vayne vs Xerath Starting Items List This statistic shows you a list of starting items that players buy for this champion. Cull Vayne vs Xerath Trinkets This statistic shows you the most frequent Trinkets that are found for this champion at the end of the game.

Vayne vs Xerath First back items This statistic shows you a list of items that players usually buy on their first back to base. This is usually reflective of differing health capacities; however, it can also show that the champion with more HP has less mobility and thus is not able to kite away from further damage when engaged or poked.

Xerath often totals a lot fewer minion kills than Vayne. Champions that don't earn very much CS normally do not require much CS to be useful. They are able to scale adequately off of their skills and stats alone. However, champs with large numbers of minion kills, such as hyper-carries, typically must have a lot of gold to be effective. In either situation, try to exceed the averages presented here to do well. By default, tips, stats, and builds on how to beat Vayne as Xerath are given for every ranked division.

If you would like to,To,If you want to scope the statistics and builds to an individual rank, you can use the selection menu above. MOBA Champion. Close sidebar. Xerath vs Vayne Counter Build. How to Beat Vayne as Xerath.

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